	// Waits until row 4, columns 10-12, have only 1 enemy in them
50 waitNearlyEmptyRowRange 4 10 12
0 waitEmptyRowCol 5 9
0 waitEmptyRowCol 5 8

15 create insectOrange left -30 rainbowPath invert 180 1 4 12
15 create insectOrange left -30 rainbowPath invert 180 1 4.4 11
15 create insectOrange left -30 rainbowPath invert 180 1 4.75 10
15 create insectOrange left -30 rainbowPath invert 180 1 5 9
15 create insectOrange left -30 rainbowPath invert 180 1 5.15 8